21.3 PQ Implementation

The actual implementation, which we will use and the book uses, is quite similar to the representation we discussed at the end of the previous chapter. The one difference is that we will leave one empty spot at the beginning of the array to simplify computation.

  • leftChild(k)= k2k * 2

  • rightChild(k)= k2+1k * 2 + 1

  • parent(k)= k/2k / 2

Comparing to alternative implementations

MethodsOrdered ArrayBushy BSTHash TableHeap

add

Θ(N)Θ(N)

Θ(logN)Θ(logN)

Θ(1)Θ(1)

Θ(logN)Θ(logN)

getSmallest

Θ(1)Θ(1)

Θ(logN)Θ(logN)

Θ(N)Θ(N)

Θ(1)Θ(1)

removeSmallest

Θ(N)Θ(N)

Θ(logN)Θ(logN)

Θ(N)Θ(N)

Θ(logN)Θ(logN)

Awesome! We can see that we have improved our runtime and we have also solved the problem of duplicate elements. Couple notes:

  • Heap operations are amortized analysis, since the array will have to resize (not a big deal)

  • BST's can have constant time getSmallest if pointer is stored to smallest element

  • Array-based heaps take around 1/3rd the memory it takes to represent a heap using approach 1A (direct pointers to children)

Exercise 13.3.1 Some lingering implementation questions:

  1. How will the PQ know how to order the items? Say we had a PQ of dogs, would it order by weight or breed?

  2. Is there a way to allow for a flexibility of orderings?

  3. What could we do to make a MinPQ into a MaxPQ?

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