2. Defining and Using Classes
If you do not have prior Java experience, we recommend that you work through the exercises in HW0 before reading this chapter. It will cover various syntax issues that we will not discuss in the book.
Static vs. Non-Static Methods
Static Methods
All code in Java must be part of a class (or something similar to a class, which we'll learn about later). Most code is written inside of methods. Let's consider an example:
If we try running the Dog
class, we'll simply get an error message:
The Dog
class we've defined doesn't do anything. We've simply defined something that Dog
can do, namely make noise. To actually run the class, we'd either need to add a main method to the Dog
class, as we saw in chapter 1.1. Or we could create a separate DogLauncher
class that runs methods from the Dog
class. For example, consider the program below:
A class that uses another class is sometimes called a "client" of that class, i.e. DogLauncher
is a client of Dog
. Neither of the two techniques is better: Adding a main method to Dog
may be better in some situations, and creating a client class like DogLauncher
may be better in others. The relative advantages of each approach will become clear as we gain additional practice throughout the course.
Instance Variables and Object Instantiation
Not all dogs are alike. Some dogs like to yap incessantly, while others bellow sonorously, bringing joy to all who hear their glorious call. Often, we write programs to mimic features of the universe we inhabit, and Java's syntax was crafted to easily allow such mimicry.
One approach to allowing us to represent the spectrum of Dogdom would be to create separate classes for each type of Dog.
As you should have seen in the past, classes can be instantiated, and instances can hold data. This leads to a more natural approach, where we create instances of the Dog
class and make the behavior of the Dog
methods contingent upon the properties of the specific Dog
. To make this more concrete, consider the class below:
As an example of using such a Dog, consider:
When run, this program will create a Dog
with weight 20, and that Dog
will soon let out a nice "bark. bark.".
Some key observations and terminology:
An
Object
in Java is an instance of any class.The
Dog
class has its own variables, also known as instance variables or non-static variables. These must be declared inside the class, unlike languages like Python or Matlab, where new variables can be added at runtime.The method that we created in the
Dog
class did not have thestatic
keyword. We call such methods instance methods or non-static methods.To call the
makeNoise
method, we had to first instantiate aDog
using thenew
keyword, and then make a specificDog
bark. In other words, we calledd.makeNoise()
instead ofDog.makeNoise()
.Once an object has been instantiated, it can be assigned to a declared variable of the appropriate type, e.g.
d = new Dog();
Variables and methods of a class are also called members of a class.
Members of a class are accessed using dot notation.
Constructors in Java
As you've hopefully seen before, we usually construct objects in object oriented languages using a constructor:
Here, the instantiation is parameterized, saving us the time and messiness of manually typing out potentially many instance variable assignments. To enable such syntax, we need only add a "constructor" to our Dog class, as shown below:
The constructor with signature public Dog(int w)
will be invoked anytime that we try to create a Dog
using the new
keyword and a single integer parameter. For those of you coming from Python, the constructor is very similar to the __init__
method.
Terminology Summary
Array Instantiation, Arrays of Objects
As we saw in HW0, arrays are also instantiated in Java using the new keyword. For example:
Similarly, we can create arrays of instantiated objects in Java, e.g.
Observe that new is used in two different ways: Once to create an array that can hold two Dog
objects, and twice to create each actual Dog
.
Class Methods vs. Instance Methods
Java allows us to define two types of methods:
Class methods, a.k.a. static methods.
Instance methods, a.k.a. non-static methods.
Instance methods are actions that can be taken only by a specific instance of a class. Static methods are actions that are taken by the class itself. Both are useful in different circumstances. As an example of a static method, the Math
class provides a sqrt
method. Because it is static, we can call it as follows:
If sqrt
had been an instance method, we would have instead the awkward syntax below. Luckily sqrt
is a static method so we don't have to do this in real programs.
Sometimes, it makes sense to have a class with both instance and static methods. For example, suppose want the ability to compare two dogs. One way to do this is to add a static method for comparing Dogs.
This method could be invoked by, for example:
Observe that we've invoked using the class name, since this method is a static method.
We could also have implemented maxDog
as a non-static method, e.g.
Above, we use the keyword this
to refer to the current object. This method could be invoked, for example, with:
Here, we invoke the method using a specific instance variable.
Exercise 1.2.1: What would the following method do? If you're not sure, try it out.
Static Variables
It is occasionally useful for classes to have static variables. These are properties inherent to the class itself, rather than the instance. For example, we might record that the scientific name (or binomen) for Dogs is "Canis familiaris":
Static variables should be accessed using the name of the class rather than a specific instance, e.g. you should use Dog.binomen
, not d.binomen
.
While Java technically allows you to access a static variable using an instance name, it is bad style, confusing, and in my opinion an error by the Java designers.
Exercise 1.2.2: Complete this exercise:
public static void main(String[] args)
With what we've learned so far, it's time to demystify the declaration we've been using for the main method. Breaking it into pieces, we have:
public
: So far, all of our methods start with this keyword.static
: It is a static method, not associated with any particular instance.void
: It has no return type.main
: This is the name of the method.String[] args
: This is a parameter that is passed to the main method.
Command Line Arguments
Since main is called by the Java interpreter itself rather than another Java class, it is the interpreter's job to supply these arguments. They refer usually to the command line arguments. For example, consider the program ArgsDemo
below:
This program prints out the 0th command line argument, e.g.
In the example above, args
will be an array of Strings, where the entries are {"these", "are", "command", "line", "arguments"}.
Summing Command Line Arguments
Exercise 1.2.3: Try to write a program that sums up the command line arguments, assuming they are numbers. For a solution, see the webcast or the code provided on GitHub.
Using Libraries
One of the most important skills as a programmer is knowing how to find and use existing libraries. In the glorious modern era, it is often possible to save yourself tons of work and debugging by turning to the web for help.
In this course, you're welcome to do this, with the following caveats:
Do not use libraries that we do not provide.
Cite your sources.
Do not search for solutions for specific homework or project problems.
For example, it's fine to search for "convert String integer Java". However, it is not OK to search for "Project 2048 Berkeley".
For more on collaboration and academic honesty policy, see the course syllabus.
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